SDL_Window* window=SDL_CreateWindow(
    "CuBe",
    SDL_WINDOWPOS_UNDEFINED,
    SDL_WINDOWPOS_UNDEFINED,
    SCREEN_W,
    SCREEN_H,
    SDL_WINDOW_SHOWN
);
SDL_Surface* window_surface=SDL_GetWindowSurface(window);
Uint32 SCREENW=(Uint32)window_surface->w;
Uint32 SCREENH=(Uint32)window_surface->h;
SDL_Renderer* Renderer_Clear=SDL_CreateSoftwareRenderer(window_surface);
SDL_Renderer* Renderer_Player=SDL_CreateSoftwareRenderer(window_surface);
// XYZ    worldxyz(5.0);
Camara PlayerCamara;
History history;
CuBe cube(1.0);
void init(){
    SDL_SetRenderDrawColor(Renderer_Clear,0,0,0,0);
}